
The only thing I'm kinda worried about is that it might be impossible for laws to fail. I can't wait to see how that interacts with the other systems, as I imagine the more educated and politically involved populace would want representation in government but might be subdued if the social policies give them a good standard of living. I have no doubt we're going to see plenty of absolute hereditary monarchies with strong social safety nets and a focus on human rights.

I love how you're not restricted to one set of laws but that you can instead mix and match. It also seems like laws will have a much greater ability to shape your society. I love the Stellaris excavation style system for passing laws where it can stall or progress based on the support it has, that sounds like a really fun system that's more engaging than "do i have enough upper house support yes or no." Literally just progression of "this does this but a little but moreso." Laws in Victoria 2 were absolutely atrocious with almost no real nuance or depth. Or it will likely become like the election events of Vic2. Since passing laws will be a big part of every Vic3 game, I hope there is enough variety to sustain the system. That being said, while the events are cool, in CK3 they can become repetitive as there aren't that many variation of events. Unless Vic3 uses the same mechanic to other stuff it will be a similar as you probably can only have 1 law being passed at any given time. But in CK3 the mechanic is used for intrigue and you usually can have at most 2 of them at same time, meaning the related events can be more meaningful and interesting.

For EU4 sieges this can't really be much meaningful since you often have multiple sieges going on so you can't really bother paying attention to all of them. One of the things of the mechanic is that it allow for events and different stuff to happen over time as the process progresses. But over time you can see how much along in the process you are meaning there is rarely the frustration of feeling nothing happened. You still can't be too sure when it will be finished, so you can't just be comfortable and plan with perfect accuracy.

With this "siege mechanic" it is a bit of both. In EU4, meanwhile, it is a simple progression bar that is finished in a set amount of time, which is really predictable and boring. In EU3 it was a simple random check every month, it could be done almost instantly or it could take years and you would never know, which could be very frustrating. Contrast to religious conversion in EU4 and 3, for instance. It gives both a sense of progression and of uncertainty. No Income Tax at all is of course an option, and legislation to such effect will, obviously, make some Pops both rich and happy.I kinda like this type of mechanic myself. Income Tax determines which Pops should be taxed and what range of tax burden is appropriate.
#VICTORIA 3 DEV DIARY 7 FREE#
Your Economic System is crucial - this governs whether your country operates on principles of Mercantilism, Isolationism, or Free Trade, among others. This set of Laws define where your treasury’s money comes from and how it can be spent.

It includes fundamental Governance Principles such as Monarchy and the Parliamentary Republic, which determine who your Head of State is and what kind of powers they wield. These Laws determine who is in control of different aspects of your country. As always everything in the dev diary is being heavily iterated upon, including these sub-categories, the laws you see at release will not exactly match what is being told now. There are three major categories of Laws with seven sub-categories in each, which themselves contain up to half a dozen specific Law options.
